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Call of Duty: Modern Warfare 4 Campaign Collectibles

The quick answer

The campaign contains 64 Notes and 26 Yellow Supply Crates, with additional locked containers and document codes across the 16 missions. Use mission-specific checklists so a missed code does not send you searching the whole campaign.

The quick answer

Modern Warfare 4 does not place traditional intel in every mission. Its campaign collectibles are concentrated in three missions: 64 Notes, of which 50 are enough for the Noteworthy trophy, and 26 Yellow Supply Crates, all in the tenth mission, Stranded. The notes split as four in Following Orders, 58 in Stranded, and two in Escape. The crates split into 24 static locations and two mobile crates: one on the train and one on the enemy convoy truck.

First, the numbers

Item Total Where Trophy threshold
Collectible Notes 64 Following Orders (4), Stranded (58), Escape (2) Read 50 different notes for Noteworthy
Yellow Supply Crates 26 All in Stranded: 24 static, train, convoy truck Open every crate for Time to Crate
Following Orders contraband and notes All items in that mission Four notes plus contraband No Stone Unturned
Escape Dog Tags 1 Safe in Escape Never Forgotten

The Following Orders branch has one avoidable loss inside a single run: if you leave the hiding civilian in the crawlspace, you lose the final note. Use the dialogue that tells her the traitor has been found and it is safe to come out. Mission select makes a replay possible, so the published trophy guide lists no permanently missable trophies.

All verified campaign codes

Mission Lock or objective Code
Following Orders First-house toolbox 214
Assassins First door after the library stairs 5523
Assassins Kitchen door 7632
Assassins Bunker keypad at the statue 9103
Stranded Base Camp shipping container (644, 158) 0024
Stranded South of Jamming Station container (667, 125) 8609
Stranded South East Village container (652, 187) 0078
Stranded Cliff near Base Camp container (marker 646, 149; crate at 646, 158) 0600
Stranded Big Sign container (634, 136) 1234
Stranded Small Island container (618, 132) 6789
Stranded Farm Field hidden bunker (631, 127) 0330
Stranded Hidden Island bunker (615, 169) 0008
Escape Office safe for the Dog Tags 8410

All 26 Yellow Supply Crates

The crate contents are assigned by how many crates you have opened, not by the location. Every crate therefore counts, even if its immediate reward is supplies or armor plates.

# Coordinate or moving source How to reach it
1 Train Board the train circling the map; the southwest Logistics Station #10 is a practical depot.
2 Convoy truck Stop the enemy convoy circling the Base Camp mountain; it appears red on the Tac-Map.
3 672, 141 Clear Infantry Checkpoint #3, then search the grey building with the red star.
4 671, 121 During the Jamming Station objective, find the base of the comms tower before climbing.
5 668, 183 Clear Logistics Station #10 and search the grey building near the guard house across from the tracks.
6 667, 125 Open the shipping container with code 8609.
7 664, 167 Clear Infantry Checkpoint #2 and search the grey house near the guard tower.
8 657, 205 Clear Infantry Checkpoint #4 during the Bunker objective; the crate is at the bunker entrance.
9 657, 118 Clear Logistics Station #20 and search the grey building beside the green building.
10 652, 187 Open the South East Village container with code 0078.
11 651, 134 The house door is locked; climb the chopped-wood cover, enter through the roof, and unlock the door from inside.
12 648, 192 Climb the tower using the copper pipe nearest the tree.
13 646, 170 Clear Artillery #7 and search the small grey building.
14 646, 158 Open the Cliff near Base Camp container with code 0600.
15 644, 158 Climb the Base Camp radio tower to the top.
16 640, 131 Clear Artillery Battery #6, then blow up the crates blocking the storage container.
17 639, 165 Follow the smuggler tunnel route in the sewer; the crate is beyond the remains.
18 636, 189 Clear Logistics Station #200 and use the side door of the large blue garage.
19 634, 136 Open the Big Sign container with code 1234.
20 631, 169 Clear Infantry Checkpoint #1, then search the white-and-green guard post by the bridge.
21 622, 121 Clear Infantry Checkpoint #5 and search the grey building across from the guard tower.
22 618, 132 Open the Small Island container with code 6789.
23 616, 141 Clear Logistics Station #100, then climb the broken stairs beside the elevator.
24 616, 168 Open the Hidden Island bunker with code 0008 and descend through the hatch.
25 610, 125 Clear the SAM site and search near the base of the statue.
26 605, 115 Clear the booby-trapped hilltop store; throw a grenade inside before entering and watch for a second tripwire.

Efficient collection route

  1. In Following Orders, search the first house thoroughly. Read the recipe note, open the toolbox with 214, and talk the hidden civilian out before leaving the building.
  2. In Stranded, start at Base Camp. Take the nearby container note, climb the radio tower, then clear outposts to unlock fast travel. Clear an outpost, loot its associated building, and move to the next coordinate instead of crossing the map twice.
  3. Open any yellow crate inside a shipping container as soon as possible. Its intel marks other locked containers, which reduces aimless searching.
  4. In Escape, finish the first office note, wait for the guard to leave, read the updated code, and open the safe with 8410 before proceeding.

What the crates award

The reward sequence is fixed by crate count. Notable milestones are crate 1: Wz.55 Striga Rampage, crate 3: Sang 9mm Silenced plus a note, crate 5: backpack upgrade plus a note, crate 8: Rezi 12 with explosive rounds, crate 11: Type 73 LMG, crate 19: silenced Hyeon Burst with thermal scope, and crate 25: X-Void SMG with subsonic rounds. The remaining rewards are supplies, armor, equipment, or other weapons, so opening every crate still matters for Time to Crate.

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